Battlefield 3 Why not take a minute and register an account on our forums in order to access our Battlefield 3 forum section! Join our Freakspeak Yes what what what, why don’t you join our teamspeak and talk a load of old shite to us. Battlefield 3 Dor Maeglin Neverwinter Nights Persistent world Freakery BF3 details We currently have a 48 player server up and running! You can join our server here! - IP - 85.236.100.74:20067 Alternatively just search for “Freakery Bakery” in Battlelog and you will find us, add us to your favourites! Platoon name - Freakery (search in Battlelog to find us) Active Soldiers names - Babungus, Big_Schuct, MalformedSphere, Woobus, MoarTeak, I7ete BF3 Information GENERAL INFO  Some notable features of Battlefield 3 are:  • 64 player support on PCs • 24 player support on Xbox 360/PS3 • Prone is back • Jets are back • No commander • 4 classes • Single player campaign + co-op • Will have a full years worth of unlocks  • No mod tools ("We are considering Mod Tools")  • Release date is October 11, 2011  • The game runs on the Frostbite 2.0 engine, especially made for BF3  • The game comes with a day/night cycle  • Single player lets you drag bodies, multiplayer does not  • The game ships on PS3, Xbox 360 and PC  • The game runs smoothly on a GTX 580, as seen on PAX   Engine  - NO DX9  - optimized for 64bit, DX11  - Particles/smoke casts shadows  - hundreds (or thousands) of possible light sources  - Shoot out light sources to darken an area  - Hardware requirements "Don't expect Crysis like requirements" nothing more at the moment  - Both day and night maps (no cycling during map, not sure about weather effects)  - ANT animation system used in BOTH modes.  - not all buildings destructible, facade can be blown down - debris can kill you, or create rubble piles   Squads/classes   - Uses the 2142 class setup, rifleman, engineer, recon, support                                         -Rifleman - combination of assault/medic, carries an AR and healing equipment, can lose the healing power in favour of more killing power  - Engineer - Much like BC2, lower power but mobile weapons such as sub machine guns, or M4, repair and destroy vehicles  - Support - drops ammo and carries an LMG, can suppress enemies.  - Recon - Explosives, sniper rifles etc potentially also rifles (for playing spec ops)  - Medic - Can trade in his healing abilities for more killing power (attachments etc)  - Recons to launch UAV's - 4 man squads  - Squad Members can spawn on squad leader ONLY, however squad leader can spawn on other squad members - 06/20/2011  - Charge time for the medic defibrilators, no more instant revives - 06/20/2011   Weapons  I'm sure you all saw the M16/M4s etc, expect weapons in use by militaries across the globe.   - different fire modes, auto, semi auto, burst  - different ammunition, flechette is new, slug ammo to return  - Each weapon has 3 slots for you to customise it, so flashlight, optics, supressor etc  - Knife is both an equippable weapon and has a quick button to bring it up (same with nades I believe) only get someones dogtags by shanking them from behind  - stabbing from the front not an instakill, more like CS (2 stabs)  - no grenade cooking - 06/20/2011  List:  M16A4 M416 G3 Ak74M AN94 KH2002 AEK971 F2000 ASVAL M4A1 G36C AKS74U SCAR H A-91 SG553LB M249 M60 M27 IAR M240 RPK Pecheneg  Type88 MK11 SVD SV98 M98B M40A5 M82A3 M39 SKS P90 P90TR MP7 UMP-45 PDR PP2000 870 MCS M1014 USAS-12 Saiga 20K DAO-12 AT4  SMAW RPG-7 Javelin FIM-92 Stinger SA-18 IGLA M9 M93R MP443 MP412 Glock 17 Glock 18 M1911 T44  M67 Hand grenades M18 Smoke grenades C4 explosives M15 Anti tank mine Claymore mine 60MM Mortar  M320 40mm launcher with grenades/smoke/shotgun  M26 MASS with shotgun/Flechettes/frag round/solid slugs  --   Vehicles  - Amphibious armoured vehicles shown in the SP tank level  - Vehicles can be immobilised, an engineer is needed to get them moving again  - vehicles can regenerate tiny amounts of health  - hitting a vehicle such as a Humvee, with an RPG, won't necessarily destroy the vehicle but will kill whoever was nearest to point of impact  - Jets return  - Helicopters also included (cobra has been seen so far)  - Vehicle MGs can suppress   List:  M1 Abrams (US) T-90 (Russia) LAV 25 (US)  BMP-2M (Russia) Humvee (US) Vodnik G3937 (Russia) Growler ITV (US) VDV Buggy (Russia)  LAV-AD (US) Tunguska 9K22 (Russia) AH-1Z Super Cobra (US) UH-1Y Venom (US) AH-6J Littlebird (US) MI-28 Havoc (Russia)  KA-60 Kasatka (Russia)  Z-11 (Russia) F/A 18 Super Hornet (US) A-10 thunderbolt (US) SU-35 Flanker (Russia) SU-39 RHIB (boat)  AAV-7A1 (amphibious assault)  --   Modes - Team deathmatch to appear  - Rush limited to 32 players  - No jets in rush or TDM  - All multi-player maps will scale for all games modes.   General mechanics  - Supression - especially good for LMG's if your bullets are landing within a certain distance of an enemy (very close) even if they are behind cover you supress them, their screen blurs and dims very slightly and you can gain bonus points for them getting mowed because of it  - LMG bipods, set up your LMG (on various surfaces and objects) for greater accuracy (but movement restriction - other weapons can be bipod mounted such as sniper rifles)  - Opt out of being revived  - being revive puts you into an incapacitated state where you can fire your handgun, and can choose to keep on fighting (or die and respawn I guess)  - Regenerating health (displayed on hud) being shot at or supressed will stop health regenerating  - Soldiers have sound cues, such as shouting "grenade!" like in BC2  - optical scopes can reveal your position by reflecting light, no hybrid scopes though  - different coloured tracers for each team  - hit indicators in  - flashlights can dazzle/blind you  - sprint unlimited  - can also sprint strafe  - no res invuln  - shorter respawn if you are shot soon after a revive  - more scope sway overall, snipers can hold their breath to take shots  - no dolphin diving  - disarm MCOM/kit pickup buttons are now different